Escape to Obion 3 – The Alchemist’s Notebook

Categories: Adventure, Flash, Free, Games, Online, Point'n'click

Escape to ObionEscape to Obion - 3Escape to Obion is a series of five Point’n’Click adventure games designed by Matt Slaybaugh in Spring 2006. Here is the third episode, The Alchemist’s Notebook.

“The Map you recovered in your previous assignment turned out not to lead to Jone’s headquarters after all, but to one of the research labs of his chief chemical engineer, Ludovic Bremmer.

The lab is currently vacated… we believe somewhere inside is a briefcase of ours that was stolen by one of Bremmer’s men last week. It contains information about our plans to stop Jones…

Find the briefcase!”

Have fun!

By Eric

current rating 3.00

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19 Comments to Escape to Obion 3 – The Alchemist’s Notebook

  1. pearson says:

    here we go oh yeah first

  2. Anne says:

    Well, I will skip this one! Looks too complicated for a Sunday evening! Good luck everyone. I will check out your walkthrough tomorrow! Thanks!

  3. Ben says:

    Even with a walkthrough, this game is a real hard one.

  4. Rae( Rp) says:

    A part of me wants to do these puzzles but no matter how hard I try half of them don’t turn out right so I don’t finish.

  5. Apanathi says:

    omg.. can someone plz post a walkthrough just for the puzzle at the first screen??
    I haaattteeeee these ones :(
    Pleaaase!!!! *sigh*

  6. ellie says:

    can not get past the first puzzle either and Iwant to play! Any ideas?

  7. pearson says:

    you have to start in the center and work your way out

  8. pearson says:

    for the map
    Show

  9. ellie says:

    Thanks pearson, will try it !

  10. ellie says:

    pearson, it worked Yeah! Now to play

  11. pearson says:

    well i’m stuck any ideas

  12. Sara says:

    i’m out of the first part now what???

  13. BB says:

    Pearson I just used your codes with out looking at the map and it worked like a charm i take my hat off to you!!!!!

  14. Anna says:

    I’m going to try to crack this thing to make a walkthrough. It’s crazy, but I might be able to. Wish me luck!

  15. Anna says:

    Walkthrough- pt one
    Show

    The second part is coming…

  16. Anna says:

    Oops, Show

  17. Pace says:

    The rest of the walkthrough:

    Basically this whole post is a spoiler, but I have hidden the full lists of solutions in case you want to figure it out yourself. However, some spoiling was necessary for the explanation.

    By following the steps previously posted you should be able to get all the books open. One of the clues states that the code to the door is written in the books in code based on the numbers of the symbols. And, that the color of the spine is a hint to the code in each book.

    I have already listed the numbers corresponding to the elements in a previous post. The books will reveal the LETTERS that correspond to each element. We have already been given two. One clue said that the letter E could take the place of 7, Saturn, Lead, etc. We also know from the list next to the wooden man that the letter C, and the number 5 correspond to Tin/Jupiter.

    The colors of the spines also correspond to specific elements and numbers, etc. You can find these from the buttons on the orrery and the corresponding astrological symbols on the wooden man. Again, two were given to you already.

    The gold book has the symbol corresponding to gold or the sun, whose related number is 1.
    Look at the notes on the right side of the page. There are eight lines and eight symbols. The first line goes with the first symbol, the second line goes with the second symbol, etc. Since the book was gold and it’s number is 1, the 1st letter of the first word is the letter that each symbol corresponds to. Silver=V, Moon=L, Mercury=N, etc.

    The silver book corresponds to the number 2, so each symbol in that book is revealed by the 1st letter of the 2nd word on each line.

    The red book is iron, so 3 is the corresponding number. Each symbol in that book is revealed by the 1st letter of the 3rd word on the corresponding line. (Keep in mind you will have to skip lines for rows that don’t have symbols. Thus, every line with symbols on it will have 3 words.)

    The gray book with Mercury on it is represented by the number 4. Each symbol in this book is revealed by finding the 4th letter in each word that is at least 4 letters long. There are 5 headlines and 5 rows of symbols, one headline for each.

    By following these clues you will get the following:

    Show

    The black book contains numbers. Simply replace the numbers with the corresponding letters, enter the code into the door and click on the doorknob.

    Show

    As much as I feel like I accomplished something great in figuring this out, I would feel a lot better if I understood how to get the answer to the outside puzzle. If someone can explain it to me, I would greatly appreciate it.

    • Issyall says:

      Show

  18. Pace says:

    If the final code isn’t working for you:
    Show


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