Geek Quest 2
Categories: Adventure, Flash, Free, Games, Online, Point'n'click, Walkthrough
Geek Quest is a Point’n’Click adventure game trilogy created by Alex Bobbs that takes place in a tech college campus. Geek Quest Volume 1 was released in July 2006 and Geek Quest Volume 2 is now available at Newgrounds.
“All your life, you’ve wanted to attend the prestigious STY (Smarter Than You) Tech College. Unfortunately, your application was rejected. The Dean of STY called you and told you that if you succeed to complete some tricky tasks, acceptance and full scholarships will be yours!”
In Episode 1, you recovered the fabled Founder’s Plaque. Now the Dean has called upon you again with an even more important job: fix the power and climate control system before the reactor melts down!
Geek Quest’s graphics are far from being top-notch but both episodes are long and difficult: enough to fill an entire afternoon!
Geek Quest Volume 1 |
Geek Quest Volume 2 |
Update:
- Geek Quest 2 walkthrough in comment #5 (thanks Katelyn!)
- Geek Quest 1 walkthrough in comment #6 (thanks Katelyn!)



OMG! I Can’t find the flowers, does anyone know where they are?!?
I got the lasers turned off. How to you remove the bolts on the A/C vent?
the flowersShow
how do you get in the cabin and across the river.
The flowers are in the fields center
Geek Quest Volume 2 walkthrough
Prologue: Getting some hints.
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Task I: Get the Control Lever located in North Dorm.
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Task II: Deal with the boiler hidden under the Dining Hall.
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Interlude: Figure out how you’re going to break into the Activites Center.
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Task III: Get the plants Susan needs for her thesis.
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Task IV: Fire the Caltech cannon.
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Task V: Activities Center
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Task VI: Baja
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Task VII: Defeating Wes.
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Edit – Source: walkthrough Geek Quest Volume 2
Here’s the walkthrough for Geek Quest Volume 1
Prologue: Useful Clues from Sam
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Problem: Crack Suite is locked.
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Problem: The Laundry Room is locked.
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Problem: Chessers Suite is inaccessible.
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Problem: How to pick locks.
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Problem: Harvie won’t leave her cage.
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Problem: Harvie won’t leave the lounge.
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Problem: Harvey won’t leave G63.
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Problem: The safe can’t be opened.
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Edit – Source: walkthrough Geek Quest Volume 1
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Thanks For The Help
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A – Thanks for pointing out my error: edit updated!
I enjoy the types of puzzles in this game, since they involve more thinking than “use this with that” AND manage to make sense within the story, with fair enough hints in-game. But the navigation can be simply frustrating, particularly in East Dorm and the field station: it’s not intuitive to click on one side to exit a room and then click the same side to re-enter the room you just left. I’m guessing the reason for this is that the “character” isn’t meant to walk around facing only one direction, but without a compass/cursors showing which way you’ll turn if you go a specific way/directional arrows to control the way you turn in a room, I think it’s easier for a player to figure out a layout using that assumption.
hey, wheres the book of cannons?
nm i found it
Walkthrough problemShow
These two games are the best point and click/escape game I’ve played, other than submachine!
I can’t get onto the boat. I put it on round trip, and it comes, but when I click on it, a message saying that I need a paddle pops up. Help?
Nevermind I got it!
where is the laundry room?
I can’t get the G63 puzzle in Geek Quest 1. I have done everything up to this point. Is the turbine thing supposed to stay on?
HOW DO I GIVE SUSAN THE PLANTS WHAT ARE THE EXACT STEPS?
for geek quest one how do i keep the bucket so the pipes stay conected so harvey the hamster can run through
Where is the laundry room
Susan doesn’t take the plants. I have the charcoal and the plants, but she doesn’t take them.
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help i cant give susan the plants
what do i talk to susan about to get the gun powder
how do you get harvie to stay in the nesting area
where is the assistant guy i can’t find him i looked everywhere please reaspond asap
nevermind i got through it but now i can’t find the start button
HELP I CANT GIVE SUSAN THE PLANTS I NEED HELP
i can’t hit the gate with the cannon now dang i’m not good at this o and wat is the song they play at the west dorm
for lanie
are you sure that you got all the plants check and keep trying and you have too have charcoal too.
for kung
you have to be sure too have food in the nesting area and the gate has too be left
for elesova
you have too be sure that you have all the knobs in the right thing then turn it on and
flying hamster away!!! =)
for elesova
you have too talk about firing the cannon
for jojo and kimi
the laundry room is in the door in the lounge in front of the hamster thing and you have too put in the code she tells you exactly
wait 34 was supposed too be too kimi also sry bout tat
for lanie and ario
she is supposed too take them after you did all the things you said so explore and try too find out wat is wrong
i hope all my tips help sry if they aren’t accurate enough
but please answer this wat is the song they play when ur in the westies lounge
i cant get the conduits in the electrical panal in the right order to power the electrical box but not power the broken electrical wire
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Ok, nevermind. I realise my diagram makes no sense at all. So here’s verbally how to do the electrical conduct thing.
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I hope this helps.
for the electrical conduct thing (i hope you can understand the below…)
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YES! Show
thanks taylor you really help me…i finally beat the game
WAT THE HELL R U SUPPOSED TO DO TO GET THE STUFF CANT U JUST GIVE US THE CODES!!!!!
How do i get the last Lever ?
I cant beat sm ward what do i move
I can’t find the dock in the field station. I think I’ve tried every path and keep going in circles.
And ditto J’s compass suggestion.