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21 juin. 2006 Matthew Annal (Nitrome) Interview

Catégories : En ligne, Gratuit, Interviews, Jeux - Trackback

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J’ai eu la chance ce week-end de pouvoir discuter avec Matthew Annal de Nitrome. Comme vous le savez peut-être, l’équipe de Nitrome a réalisé un des derniers hits de Miniclip, Roly Poly. Attention, les réponses sont en anglais.

FreeGamesNews: Pouvez-vous vous présenter et nous en dire un peu plus sur Nitrome ?

Mat : Nitrome are based in London in the UK. It was started in late 2004 by me Mat Annal and Heather Stancliffe after working together at a large web agency and finding we worked together well. We started out doing web projects for clients with the intention of finishing and releasing a mobile game (our web game Chick flick was originally intended to be a mobile game) that we had started developing and then moving more into that field of work. The intention with Nitrome was to stay from our web project background and focus on game development and whilst the Mobile game never got fully finished we in the process tried our hand at online games which were more than happy being involved in.

FreeGamesNews : Combien de personnes travaillent pour Nitrome et comment se sont-elles rencontrées ?

Mat : Me and Heather have known each other for almost 10 years now but only thought of starting a games business after working together on some Flash projects. Mainly Nitrome is just Heather and I, but all of the music gets done by Lee Nicklen who we’ve worked with in the past before starting up Nitrome. Apart from that we’ve had a couple of other people involved at various stages but we find that the projects seem to move more smoothly if we keep the team smaller!

FreeGamesNews : Pouvez-vous nous en dire davantage sur votre parcours professionnel ?

Mat : Both me and Heather have degrees in Graphic Design (despite the fact that Heather now does mainly programming!). On leaving university we both worked at various web design agencies in London before deciding that the only way we would get to make the type of games that we wanted would be to set up our own business.

FreeGamesNews : En combien de temps ont été développés vos deux premiers jeux, Hot Air et Sandman ?

Mat : All of our games roughly take the same amount of time to make which is about a month. This seems to be a good length of time for a project as it allows us to explore new ideas fully without it taking too long and us losing interest in it.

FreeGamesNews : Pouvez-vous nous présenter votre dernière création Roly Poly ?

Roly PolyMat : Roly Poly is a game where you have to guide a hedgehog through various trap laden mazes to the exit. Each maze is in a circle and you click and drag the maze to change the direction of gravity and make the hedgehog roll. The game came about after playing with one of those maze toys where you have to try and get the ball bearings on the right spots and thinking it would be cooler if it had moving parts.

FreeGamesNews : En combien de temps a été développé Roly Poly et combien de personnes ont participé au projet ?

Mat : It took around a month to make despite being probably the hardest game to develop so far and was developed by just three of us, one each for graphics, coding and music.

FreeGamesNews : Vous affirmez développer des jeux originaux qui s’éloignent des genres traditionnels : d’où tirez-vous votre inspiration ?

Mat : We don’t see the point in making games for the web that have already been done better elsewhere because web users don’t consider how long a game took to make or if they paid for it before making a judgment on a game, they just think it’s better or worse than what they have played before. The speedy development times of developing in flash mean that you can try out new ideas quickly. We see this as a key advantage to this sort of games development so focus our games on this principle.

The inspiration for the actual games can come from anywhere. Often it might be from seeing an element in a game that we feel could be expanded to make a full game in its own right. Hot Air for example was something that came to me on replaying Lemmings2 and blowing the lemmings around with the fan. Other times it can be form seeing something completely non game related and just wondering how the mechanic could be applied to a game.

FreeGamesNews : Pouvez-vous nous détailler les différentes étapes qui conduisent à la création d’un jeu chez Nitrome ?

Mat : We have a book that we put all our ideas for games in as we have them. On starting a project we collectively decide on the best one and brainstorm all the possible level elements that could work with it. We decide on the best and most practical ones to do in the time and get to work. We usually have one person working on the coding and one on the artwork and we have a guy we work closely with to produce the music. The game usually gets built with only minimal graphics implemented at first so we can test the levels and make alterations quickly. The graphics, music and sound fx get developed at the same time but mostly don’t get added till towards the end of the project. The game gets a quick bit of testing by close friends and a few volunteers before getting the last finishing touches and changes and finally getting given out and put live.

FreeGamesNews : Quels sont les outils de développement que vous utilisez pour la création de vos jeux ?

Mat: The games are made using Flash 8 Professional. Some of them use the Flash 7 Player and some use the Flash 8 Player depending on what we are trying to make.

FreeGamesNews : 4 jeux lancés en 6 mois ! Pensez-vous pouvoir tenir ce rythme dans le futur ?

Mat : Actually there was supposed to be one a month but we also do some work for clients and this takes up some of our time. We should have a new game out every month from now on!

FreeGamesNews : Pouvez-vous nous parler de vos prochains projets ? J’ai lu quelque part que vous prévoyez de lancer votre premier jeux à télécharger ?

Mat : I can’t discuss anything specific about our future games but there’s another one that is pretty much finished that should be going live sometime in the next month. As far as a download goes we have lots of things planned and it is something we have started experimenting with but I wouldn’t expect anything to happen in the immediate future. Apart from new games which are ongoing, we also plan to fully relaunch our website (which has been sadly neglected up until now!).

FreeGamesNews : Quelque chose à ajouter pour conclure ?

Mat : Stay tuned! We have a lot of exciting stuff planned for the year ahead…

FreeGamesNews : Merci Mat d’avoir répondu à nos questions. Nous attendons le prochain jeu de Nitrome avec impatience.

En attendant, voici trois perles qui n’attendent que vous !

Roly Poly Roly Poly Sandman Sandman Hot Air Hot Air

Voici quelques articles intéressants sur les jeux développés par Nitrome (en anglais) :

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Commentaires:

1 diane roy - 18/07/2009 - 0:32

moi c est le solution de big fish du jeux pahelika secret legend je suis bloquee ou je dois trouve les sequences et ou je dois trouver les couleurs le rouge le bleu mais le jeune on doit trouver la branche je sais ou elle est mais comment la cassee et avec koi

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