
A big thank you to everyone that cast a vote in the 2007 Best Developers of the Year.
We are pleased to announce that nearly 5000 votes have been cast since you started voting for your favorite developers.
Without further ado, here are the 12 finalists you picked as the Best Developers of 2007 in their category, ranked by total votes received!
Paskapet (Russia) – Best Developer 2007 (Room Escape games)

Paskapet is a very prolific Flash game developer from Russia, who has released six Room Escape games in the last eight months! After the release of Escape Library, Paskapet made five games in the “Colored Rooms” series, Escape Pink Room, Magenta Room, Green Room, Orange Room and Turquoise Room.
Rodrigo Roesler (Brazil)

Rodrigo Roesler is a Web designer and a Flash game developer from Brazil. He released Trapped – The White Rabbit last September, the first installment of a very promising trilogy of Point’n’Click adventure and Escape games. The second installment, The Dark, is now live!
Shawn Tanner (U.S.A.)

Shawn Tanner is the author of several popular flash games and the Webmaster of Afro-Ninja Productions. Shawn released three Room Escape games this year in his very popular Escape series: Escape the Car, Escape the Closet and Escape the Phone Booth.
Point’n’Click/Adventure games
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Bernd Mattiebe (Germany) – Best Developer 2007 (Adventure games)

Bernd Mattiebe is a German artist and designer. He is also the man who gave life last year to Wogger, a cute red alien. Since then, he has created over 100 chapters for the Wogger Mini series that more and more people enjoy playing every week.
Federico Rutenberg (Argentina)

Federico Rutenberg released the first chapter of Esklavos last April. Esklavos is a Point’n’Click Adventure series involving two young aliens. Since then, he has created 9 more chapters and Esklavos is quickly becoming popular series.
Mateusz Skutnik (Poland)

Mateusz Skutnik defines himself as a Flash games architect and a graphic novel artist. His best known adventure/escape series so far is Submachine (with two new chapters this year, Submachine 4 and FLF). He also started two new adventure series this year, Covert Front and Daymare Town. The author is now developing “Submachine 5: the Root” that should be released in January.
Bart Bonte (Belgium) – Best Developer 2007 (Puzzle games)

Bart Bonte is a Flash developer from Belgium who has already developed successful games. More well known for his Room Escape games (the Bonte Room series, A bark in the Dark, Loose the Moose), Bart released several puzzle games in 2007, such as Fields of Logic, Chicken Grow and more recently, Factory Balls.
Yoshio Ishii (Japan)

From japan, Yoshio Ishii has been designing Flash games for several years now. He is well known for his Neko Series, a series of games involving cats. In 2007, he decided to focus on creating puzzle games, and released some very creative games such as Plupon, the amazing Hoshi Saga series, and more recently, Slidon.
Stephen Harris (New Zealand)

Stephen Harris is the author of the Bloons series and many other successful games. The original Bloons game was released last March and became an instant hit. Since then, Stephen has created Bloons World, a site dedicated to Bloons fans, two “Bloons” Tower Defense games, and a few other puzzle/skill games!
Action/Platform/Skill games
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John Cooney (U.S.A.) – Best Developer 2007 (Action/Skill games)

John Cooney is very well known in the Flash gaming community for his Ball Revamped and Four Second series. He released many new games this year, such as Scribble 2, Luminara, Ball Revamped 5 or Ocean Explorer to name a few. Now working full time at ArmorGames, you can expect more creative games from this guy!
WeCreateStuff (Israel)

WeCreateStuff defines itself as a group of (young) nerds with way too much free time. They released Portal: The Flash Version last October, a awesome Flash 2D version of the first person action/puzzle game developed by Valve.
Joel Esler (Australia)

Joel Esler is a Flash game developer from Australia. Last September, he uploaded at Kongregate his first game, a physics-based platformer named Manifold. Even though Manifold was only a demo, it was an instant hit. After a few weeks, Joel released Fold, a full version of his previous game with much more challenging levels!